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Wargaming / Battle Results Round 3 / Re: Results
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on: 24 September 2009, 19:38:53
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Voland (TPG/TSD) vs Panzerbob (Gamescape North)
21st Panzer
50% / 50% Draw
Saddle Up
67% / 33% Tactical victory
Thanks, result noted! Henk
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2
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Wargaming / Round 3 discussions / Re: Round 3 update, please report status
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on: 23 September 2009, 18:14:45
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My opponent and I are done with both scenarios. We played the original version of 21st Panzer. The reinforcements for the axis in that scenario are horrible. But war is hell, and you have to deal with it.
Is the results forum open yet, I can report the outcome for both.
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5
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Wargaming / The Scenarios / Re: Round 1 Scenario Thunder at Banya Pass
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on: 3 January 2009, 20:30:57
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On the previous thread there was a call for allied winners to tell their story.
I played allied and won big. My opponent surrendered after loosing all but two of his tanks.
I did the following as allies.
1) Rush my recon units (in half trucks) out of the village along probable axis routes of advance. They died very fast, but created an illusion of a probe, slowing down the axis for a crucial 1-2 turns. 2) Had the initial t34 and some infantry, rush the woods on the left of the village, and set up an ambush for any axis flankers. 3) Rushed all of my remaining infantry assets into the woods and set up ambush positions.
My opponent tried to execute a pincer. Strong armor forces on each side. The lone t34 supported by an infantry squad held one of the flank for 12 turns. A testament to the poor Hungarian armor, they tried, but all their shells bounced off my t-34. The infantry in the woods ambushed the Hungarian infantry coming for the village. The causalities were very bad for the Allies here. The axis infantry was on tanks and trucks, they dismounted and proceeded into the woods. I waited until point blank range, and opened fire. We slaughtered several infantry squads and may trucks in about 30-40 seconds of fighting. After this the axis tanks opened up, and my infantry was as good as gone. However this sacrifice bought me time. By the time the axis reorganized and mounted a second attack, I had my reinforcing T-34,s in position. The attack was cut down, and my fresh infantry units along with t-34 attacked across the hill, encircled the axis and proceeded to methodically and systematically slaughter axis infantry and tanks. My opponent surrendered about 4 turns after my counter attack after all his armor (except two damaged tanks) was destroyed.
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6
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Wargaming / The Scenarios / Re: Round 1 Scenario I Woke Up Dead
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on: 3 January 2009, 20:16:06
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My impressions of this scenario are mixed.
Good.
The scenario presents an interesting challenge. The weakened forces and random reinforcements are a hard package to deal with. The map is interesting, and the trench system is cool looking (but unfortunately irrelevant).
Bad.
To me this felt like a one trick pony. Here is what is needed. Rush the church, and hold it at all costs. Give the forces available, however this task is not really a challenge. I think that barring horrible reinforcement results, the player that gets to the church first wins. Once you have infantry in the church, there is no way the weak infantry only forces will be able to dislodge the defenders.
Reinforcements. Very bad. I did not understand the point of having AT assets arrive as reinforcements. They are useless and unrealistic. If I was the commander on the ground, all the AT teams would get a rifle and be integrated into infantry platoons, as it often happen during the war. I would even integrate cooks, communications personnel and any one able to hold a rifle into my infantry squads.
AAR
I played Germans. I assembled most of my forces in a location closest to the church. I shelled my enemies shortest pass, my opponent did the same. All my able bodied troops started rushing the church, going as fast as possible. I got to the church first. I spent the rest of the battle funneling reinforcements to the church, and repealing attack after attack. I won a solid victory. My opponent did not have a prayer once I got troops into the church.
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8
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Wargaming / The Scenarios / Re: I Woke Up Dead scenario
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on: 31 December 2008, 18:47:24
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My impressions of this scenario are mixed.
Good.
The scenario presents an interesting challenge. The weakened forces and random reinforcements are a hard package to deal with. The map is interesting, and the trench system is cool looking (but unfortunately irrelevant).
Bad.
To me this felt like a one trick pony. Here is what is needed. Rush the church, and hold it at all costs. Give the forces available, however this task is not really a challenge. I think that barring horrible reinforcement results, the player that gets to the church first wins. Once you have infantry in the church, there is no way the weak infantry only forces will be able to dislodge the defenders.
Reinforcements. Very bad. I did not understand the point of having AT assets arrive as reinforcements. They are useless and unrealistic. If I was the commander on the ground, all the AT teams would get a rifle and be integrated into infantry platoons, as it often happen during the war. I would even integrate cooks, communications personnel and any one able to hold a rifle into my infantry squads.
AAR
I played Germans. I assembled most of my forces in a location closest to the church. I shelled my enemies shortest pass, my opponent did the same. All my able bodied troops started rushing the church, going as fast as possible. I got to the church first. I spent the rest of the battle funneling reinforcements to the church, and repealing attack after attack. I won a solid victory. My opponent did not have a prayer once I got troops into the church.
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9
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Wargaming / Battle Results Round 1 / Re: Round 1 Results
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on: 19 November 2008, 21:17:57
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Cap Dan vs Voland Woke up dead cap dan (allied) 26 - voland (axis) 74 (major victory) Banya Pass cap dan (axis) 18 - voland (allied) 82 (major victory) Trone of God cap dan (axis) 27 - voland (allied) 73 (major victory)
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Wargaming / Battle Results Round 1 / Cap Dan vs Voland
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on: 19 November 2008, 21:12:17
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Cap Dan vs Voland
Woke up dead cap dan (allied) 26 - voland (axis) 74 (major victory)
Banya Pass cap dan (axis) 18 - voland (allied) 82 (major victory)
Trone of God cap dan (axis) 27 - voland (allied) 73 (major victory)
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